Color
extends Message
in package
Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness. For example, the fields of this representation can be trivially provided to the constructor of `java.awt.Color` in Java; it can also be trivially provided to UIColor's `+colorWithRed:green:blue:alpha` method in iOS; and, with just a little work, it can be easily formatted into a CSS `rgba()` string in JavaScript.
This reference page doesn't carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications should assume the sRGB color space. When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ...
Generated from protobuf message google.type.Color
Table of Contents
Properties
- $alpha : mixed
- The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
- $blue : mixed
- The amount of blue in the color as a value in the interval [0, 1].
- $green : mixed
- The amount of green in the color as a value in the interval [0, 1].
- $red : mixed
- The amount of red in the color as a value in the interval [0, 1].
Methods
- __construct() : mixed
- Constructor.
- clearAlpha() : mixed
- getAlpha() : FloatValue|null
- The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
- getAlphaUnwrapped() : float|null
- Returns the unboxed value from <code>getAlpha()</code>
- getBlue() : float
- The amount of blue in the color as a value in the interval [0, 1].
- getGreen() : float
- The amount of green in the color as a value in the interval [0, 1].
- getRed() : float
- The amount of red in the color as a value in the interval [0, 1].
- hasAlpha() : mixed
- setAlpha() : $this
- The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
- setAlphaUnwrapped() : $this
- Sets the field by wrapping a primitive type in a Google\Protobuf\FloatValue object.
- setBlue() : $this
- The amount of blue in the color as a value in the interval [0, 1].
- setGreen() : $this
- The amount of green in the color as a value in the interval [0, 1].
- setRed() : $this
- The amount of red in the color as a value in the interval [0, 1].
Properties
$alpha
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
protected
mixed
$alpha
= null
If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
Generated from protobuf field .google.protobuf.FloatValue alpha = 4 [json_name = "alpha"];
$blue
The amount of blue in the color as a value in the interval [0, 1].
protected
mixed
$blue
= 0.0
Generated from protobuf field float blue = 3 [json_name = "blue"];
$green
The amount of green in the color as a value in the interval [0, 1].
protected
mixed
$green
= 0.0
Generated from protobuf field float green = 2 [json_name = "green"];
$red
The amount of red in the color as a value in the interval [0, 1].
protected
mixed
$red
= 0.0
Generated from protobuf field float red = 1 [json_name = "red"];
Methods
__construct()
Constructor.
public
__construct([array<string|int, mixed> $data = NULL ]) : mixed
Parameters
- $data : array<string|int, mixed> = NULL
-
{ Optional. Data for populating the Message object.
@type float $red The amount of red in the color as a value in the interval [0, 1]. @type float $green The amount of green in the color as a value in the interval [0, 1]. @type float $blue The amount of blue in the color as a value in the interval [0, 1]. @type \Google\Protobuf\FloatValue $alpha The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).}
clearAlpha()
public
clearAlpha() : mixed
getAlpha()
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
public
getAlpha() : FloatValue|null
If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
Generated from protobuf field .google.protobuf.FloatValue alpha = 4 [json_name = "alpha"];
Return values
FloatValue|nullgetAlphaUnwrapped()
Returns the unboxed value from <code>getAlpha()</code>
public
getAlphaUnwrapped() : float|null
The fraction of this color that should be applied to the pixel. That is,
the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas
a value of 0.0 corresponds to a completely transparent color. This
uses a wrapper message rather than a simple float scalar so that it is
possible to distinguish between a default value and the value being unset.
If omitted, this color object is rendered as a solid color
(as if the alpha value had been explicitly given a value of 1.0).
Generated from protobuf field .google.protobuf.FloatValue alpha = 4 [json_name = "alpha"];
Return values
float|nullgetBlue()
The amount of blue in the color as a value in the interval [0, 1].
public
getBlue() : float
Generated from protobuf field float blue = 3 [json_name = "blue"];
Return values
floatgetGreen()
The amount of green in the color as a value in the interval [0, 1].
public
getGreen() : float
Generated from protobuf field float green = 2 [json_name = "green"];
Return values
floatgetRed()
The amount of red in the color as a value in the interval [0, 1].
public
getRed() : float
Generated from protobuf field float red = 1 [json_name = "red"];
Return values
floathasAlpha()
public
hasAlpha() : mixed
setAlpha()
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: `pixel color = alpha * (this color) + (1.0 - alpha) * (background color)` This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset.
public
setAlpha(FloatValue $var) : $this
If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0).
Generated from protobuf field .google.protobuf.FloatValue alpha = 4 [json_name = "alpha"];
Parameters
- $var : FloatValue
Return values
$thissetAlphaUnwrapped()
Sets the field by wrapping a primitive type in a Google\Protobuf\FloatValue object.
public
setAlphaUnwrapped(float|null $var) : $this
The fraction of this color that should be applied to the pixel. That is,
the final pixel color is defined by the equation:
pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that a value of 1.0 corresponds to a solid color, whereas
a value of 0.0 corresponds to a completely transparent color. This
uses a wrapper message rather than a simple float scalar so that it is
possible to distinguish between a default value and the value being unset.
If omitted, this color object is rendered as a solid color
(as if the alpha value had been explicitly given a value of 1.0).
Generated from protobuf field .google.protobuf.FloatValue alpha = 4 [json_name = "alpha"];
Parameters
- $var : float|null
Return values
$thissetBlue()
The amount of blue in the color as a value in the interval [0, 1].
public
setBlue(float $var) : $this
Generated from protobuf field float blue = 3 [json_name = "blue"];
Parameters
- $var : float
Return values
$thissetGreen()
The amount of green in the color as a value in the interval [0, 1].
public
setGreen(float $var) : $this
Generated from protobuf field float green = 2 [json_name = "green"];
Parameters
- $var : float
Return values
$thissetRed()
The amount of red in the color as a value in the interval [0, 1].
public
setRed(float $var) : $this
Generated from protobuf field float red = 1 [json_name = "red"];
Parameters
- $var : float